Looking into Halt And Catch Fire pt. 1

What does it take to
really create a show that becomes beloved? To be perfectly honest I'm not sure
if I really have the answer to that question. Investing time in any major
creative work on television can yield so many results. It can become a hit that
can last for what feels like eons (The Simpsons is probably one of the best
examples of this), a commercial flop that's still passively beloved by its
audience, who cries that it never really got a fair chance, (Freaks and Geeks
is definitely this). Or perhaps, you're something that screamed to quality from
the absolute get-go, and yet was always in danger of getting canceled, and honestly,
it's quite a miracle it even got here. And that, in a nutshell, is Halt and
Catch Fire. To be perfectly honest there really is so much to say about the
show, but what I'll be able to muster is simply this.
Halts and catch Fire
was one of the few shows I'd ever seen where from the pilot, I knew it would
catch my attention. A period piece about the beginning days of the PC
revolution piece set in the 1980s, Halt and Catch fire that stands as a
testament to evolution and not only do story that the show was originally
trying to cultivate, but evolution in people. When previews of the show first
appeared, audiences were quick to notice it's obvious similarities to its
channel's fellow mainstay, Mad Men. Perhaps it didn't help that Lee Pace,
admitted in crafting his character, Joe MacMillan, he took certain influence
from Mad Men's Don Draper. And along with that, the shows other character, Gordon
Clark could remind viewers of a season one era Walter White. But
even with those browed elements it was always clear the show had a charm of its
own. Whether it was fellow characters that were charming entities of their own
such as the Punk rock genius coder Cameron Howe, and always rambunctious Jonathan
Bosworth. Or it’s well done writing, that helped provide a strong handle on
what made the characters and plot so unforgettable. It wasn't just that show
revolved around people who toiled endless hours on attempting to plant their
flag on the PC revolution, it was the fact that it delved into characters no different
than us, folks who had suffered failure, have had to deal with the consequences
of aiming so high and dreaming so big, and yet still saw something to fight for
in trying to create their improvement to the world of Computer tech. For as Joe
Macmillan said in the pilot, and summed up the show "Computers aren't the
thing, they're the thing that helps gets us to the thing." And whether
that thing was creating a new PC at expense of the Electric company whose hand
was forced in by an overeager Joe McMillian, or Cameron Howes and Donna Clark’s
attempts at creating an interface more advanced than they knew what to do with. Or come the final season, where the goal in creating a web index platform becomes the destination in the journey of "Computers guiding people to the thing."
In the 10 year span of the shows story, the characters evolution was not only well handled, but oddly poetic to the direction the show would find itself in. But, for all these attributes deeper details must be given, and I will in part 2 of my Halt and Catch Fire critique. Till then, let's just revel in how amazing it was to stand by the show when we could.
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